Testing | Issues | Feedback
Issues
While testing the level, I encountered an issue with light leaking through the edge of the ceiling (as seen in the first picture below), which initially led me to believe there might be a problem with the mesh or incorrect settings related to lighting and shadows. After some investigations, I discovered that the Shadow Map Method in the Project Settings was set to 'Shadow Map'. Once I changed it to 'Virtual Shadow Map', the issue was gone.
Light leak issue
Light leak fixed
Another issue that I encountered was, what I initially thought, another light leak or reflection cube from the room under (Med Bay) affecting this area. While investigating it, I found out that it was actually a light from below that had the attenuation radius value over 2000. By decreasing the radius value to 1000, the issue was gone.
Light leak / Reflection issue
Light leak / Reflection fixed
Feedback
In order to gather feedback on the level layout and the blockout, I created a short feedback form using Google Forms. The form was focused particularly on areas such as Hydroponics, Med Bay, and Command Centre, as these are the areas currently in development.
Feedback Form Header
Questions Set 1
Questions Set 2
I requested feedback from peers and friends to gain a deeper understanding of the strong and weak points of these areas. The aim was also to identify any potential areas for improvement, address any issues I may have missed while testing the level myself, and refine the overall experience in the level.
I received three responses in total , maybe not as many as I expected but enough to have an idea on what to do next and how I can make some improvements. The responses are listed below.
Based on the feedback received, I created an action plan to address any suggestion and improve the overall experience in the level:
To address any area in the level that may create confusion in terms of layout.
Improve cohesion between different sections to ensure a seamless experience; to ensure that all areas are well developed.
To review the lighting throughout the level and adjust brightness accordingly.
Enhance visual cues; to consider adding additional / different signage in the level.
To conduct iterative testing and gather ongoing feedback.
To document all changes made to the level, including layout, lighting, or any additions.