Testing | Issues | Feedback

Issues

While testing the level, I encountered an issue with light leaking through the edge of the ceiling (as seen in the first picture below), which initially led me to believe there might be a problem with the mesh or incorrect settings related to lighting and shadows. After some investigations, I discovered that the Shadow Map Method in the Project Settings was set to 'Shadow Map'. Once I changed it to 'Virtual Shadow Map', the issue was gone.  

Light leak issue

Light leak fixed

Another issue that I encountered was, what I initially thought, another light leak or reflection cube from the room under (Med Bay) affecting this area. While investigating it, I found out that it was actually a light from below that had the attenuation radius value over 2000. By decreasing the radius value to 1000, the issue was gone.

Light leak / Reflection issue

Light leak / Reflection fixed

Feedback

In order to gather feedback on the level layout and the blockout, I created a short feedback form using Google Forms. The form was focused particularly on areas such as Hydroponics, Med Bay, and Command Centre, as these are the areas currently in development.

Feedback Form Header

Questions Set 1

Questions Set 2

I requested feedback from peers and friends to gain a deeper understanding of the strong and weak points of these areas. The aim was also to identify any potential areas for improvement, address any issues I may have missed while testing the level myself, and refine the overall experience in the level.

I received three responses in total , maybe not as many as I expected but enough to have an idea on what to do next and how I can make some improvements. The responses are listed below.

Based on the feedback received, I created an action plan to address any suggestion and improve the overall experience in the level: