The Last of Us Part II Inspired Room
The Last of Us Part II Inspired Room
To create this environment, I drew inspiration from The Last of Us Part II reveal trailer and image references published by Leandro Amaral on his ArtStation. My goal was to recreate one of the scenes and achieve the same level quality and lighting as seen in the trailer.
Tools and workflow
Modelling & Cloth simulations: Maya
Texturing: Substance Painter
Lighting and Rendering: Unreal Engine 5
Post-processing: Photoshop
Small props integration: Quixel
ArtStation: https://www.artstation.com/ovidiuariciuc